Overview
Overview
Overview
TMAC (Total Material Appearance Capture) combines cutting-edge hardware and intelligent software to create high-fidelity, render-ready digital twins of real-world materials. Designed for speed, scalability, and visual precision, TMAC powers workflows across design, production, and AI-enhanced visualization.
TMAC (Total Material Appearance Capture) combines cutting-edge hardware and intelligent software to create high-fidelity, render-ready digital twins of real-world materials. Designed for speed, scalability, and visual precision, TMAC powers workflows across design, production, and AI-enhanced visualization.
TMAC (Total Material Appearance Capture) combines cutting-edge hardware and intelligent software to create high-fidelity, render-ready digital twins of real-world materials. Designed for speed, scalability, and visual precision, TMAC powers workflows across design, production, and AI-enhanced visualization.
Hardware Specifications
Hardware Specifications
Hardware Specifications
Overview & Dimensions
Overview & Dimensions
Overview & Dimensions
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Physical footprint
Physical footprint
Scanner 370cm x 235cm x 145cm
Weight 117 kg
Scanner 370cm x 235cm x 145cm
Weight 117 kg
Build materials
Build materials
Aluminium, PLA, HP MJF PA12, Debond, LGP, PVC, Fiberglass, Plexi, Metal
LED COB Spotlights, LED Strip lights, PCB, Cables
Camera System
Aluminium, PLA, HP MJF PA12, Debond, LGP, PVC, Fiberglass, Plexi, Metal
LED COB Spotlights, LED Strip lights, PCB, Cables
Camera System
Shipping Dimensions & Packaging
Shipping Dimensions & Packaging
Crate 242cm x 52cm x 59cm
Crate 145cm x 145cm x 17cm
Total weight: 187kg
Crate 242cm x 52cm x 59cm
Crate 145cm x 145cm x 17cm
Total weight: 187kg
Conditions for operation
Conditions for operation
TMAC operates reliably under standard indoor lighting conditions — no special darkroom required.
A built-in cover shields the scanner from external light interference during capture
TMAC operates reliably under standard indoor lighting conditions — no special darkroom required.
A built-in cover shields the scanner from external light interference during capture
Mounting options
Mounting options
On dark table of minimum size of 180cm x 180cm (not included)
On dark table of minimum size of 180cm x 180cm (not included)
Capture System
Capture System
Capture System
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Field of View & Optical Resolution
Field of View & Optical Resolution
9,5K
9,5K
Camera & Lens (included)
Camera & Lens (included)
Sony ILX-LR1
(61 Mpix)
Sony ILX-LR1
(61 Mpix)
Resolution
Resolution
Scanning Area
Scanning Area
DPI
DPI
24 mm
24 mm
9504 x 6336 px
9504 x 6336 px
150 cm x 112 cm
150 cm x 112 cm
143 dpi
143 dpi
35 mm
35 mm
9504 x 6336 px
9504 x 6336 px
115 cm x 76 cm
115 cm x 76 cm
210 dpi
210 dpi
50 mm
50 mm
9504 x 6336 px
9504 x 6336 px
79 cm x 53 cm
79 cm x 53 cm
305 dpi
305 dpi
11,5K
11,5K
Camera & Lens (Available as an add-on)
Camera & Lens (Available as an add-on)
Fuji GFX100S II
(102 Mpix)
Fuji GFX100S II (102 Mpix)
Resolution
Resolution
Scanning Area
Scanning Area
DPI
DPI
30 mm
30 mm
11648 x 8736 px
11648 x 8736 px
150 cm x 123 cm
150 cm x 123 cm
181 dpi
181 dpi
45 mm
45 mm
11648 x 8736 px
11648 x 8736 px
108 cm x 81 cm
108 cm x 81 cm
275 dpi
275 dpi
63 mm
63 mm
11648 x 8736 px
11648 x 8736 px
76 cm x 57 cm
76 cm x 57 cm
392 dpi
392 dpi
14K
14K
Camera & Lens (Available as an add-on)
Camera & Lens (Available as an add-on)
Sony IMX411AQR
(151 Mpix)
Sony IMX411AQR
(151 Mpix)
Resolution
Resolution
Scanning Area
Scanning Area
DPI
DPI
24 mm
24 mm
14208 x 10656 px
14208 x 10656 px
150 cm x 131 cm
150 cm x 131 cm
206 dpi
206 dpi
35 mm
35 mm
14208 x 10656 px
14208 x 10656 px
117 cm x 84 cm
117 cm x 84 cm
323 dpi
323 dpi
50 mm
50 mm
14208 x 10656 px
14208 x 10656 px
77 cm x 58 cm
77 cm x 58 cm
470 dpi
470 dpi
Lens availability may vary based on configuration
Lens availability may vary based on configuration
19K
19K
Camera & Lens (Available as an add-on)
Camera & Lens (Available as an add-on)
Sony IMX811AQR
(247 Mpix)
Sony IMX811AQR
(247 Mpix)
Resolution
Resolution
Scanning Area
Scanning Area
DPI
DPI
24 mm
24 mm
19240 x 12840 px
19240 x 12840 px
150 cm x 118 cm
150 cm x 118 cm
275 dpi
275 dpi
35 mm
35 mm
19240 x 12840 px
19240 x 12840 px
113 cm x 75 cm
113 cm x 75 cm
432 dpi
432 dpi
50 mm
50 mm
19240 x 12840 px
19240 x 12840 px
78 cm x 52 cm
78 cm x 52 cm
629 dpi
629 dpi
Lens availability may vary based on configuration
Lens availability may vary based on configuration
Lighting System
Lighting System
18x Polarized spotlight (1 - 18)
1x Diffused linear light (19)
1x LGP 1x1 meter area underlight (20)
18x Polarized spotlight (1 - 18)
1x Diffused linear light (19)
1x LGP 1x1 meter area underlight (20)
Spectral calibration
Spectral calibration
Calibrated to over 2100 spectral color swatches, with average ΔE2000 below 1.5
(depending on material and lighting setup)
Calibrated to over 2100 spectral color swatches, with average ΔE2000 below 1.5
(depending on material and lighting setup)
Core Appearance Science
Core Appearance Science
Core Appearance Science
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Appearance System Type
Appearance System Type
Sparse cross polarization photommetry with end-to-end processing
Sparse cross polarization photommetry with end-to-end processing
Core
Core
Computation Color Space & Dynamic Range: ACEScg, 32-bit float, HDR Linear
Core: AI Intrinsic Decomposition, AI Patch Similarity, Photommetry, Unsupervised Segmentation, SIFT, Sparse to Dense Intrinsic Extrapolation
Computation Color Space & Dynamic Range: ACEScg, 32-bit float, HDR Linear
Core: AI Intrinsic Decomposition, AI Patch Similarity, Photommetry, Unsupervised Segmentation, SIFT, Sparse to Dense Intrinsic Extrapolation
BRDF Fitting Precision
BRDF Fitting Precision
PPB Parameter
PPB Parameter
Precision Estimate
Precision Estimate
Measurement Context
Measurement Context
Base Color (Albedo)
Base Color (Albedo)
Color accuracy: ΔE2000
Color accuracy: ΔE2000
Compared against 2100+ spectral reference swatches
Compared against 2100+ spectral reference swatches
Roughness
Roughness
±10% estimation deviation
±10% estimation deviation
Based on comparison with physical BRDF reflectance profiles
Based on comparison with physical BRDF reflectance profiles
Normal
Normal
±10% angular deviation
±10% angular deviation
Compared to calibrated planar reference surfaces
Compared to calibrated planar reference surfaces
Metalness
Metalness
>95% classification accuracy
>95% classification accuracy
Binary separation (metal vs. non-metal surfaces)
Binary separation (metal vs. non-metal surfaces)
Specular (Fresnel F₀)
Specular (Fresnel F₀)
±5% deviation in Fresnel reflectance
±5% deviation in Fresnel reflectance
Compared to optical index-matched reference materials
Compared to optical index-matched reference materials
Displacement (Height)
Displacement (Height)
Approximate, visually consistent
Approximate, visually consistent
Derived from normal estimation; relative depth fidelity
Derived from normal estimation; relative depth fidelity
Anisotropy
Anisotropy
Not yet supported
Not yet supported
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Sheen
Sheen
Not yet supported
Not yet supported
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—
Requirements & Connectivity
Requirements & Connectivity
Requirements & Connectivity
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Power requirements
Power requirements
110V-220V
All socket types supported
110V-220V
All socket types supported
Workstation specs
Workstation specs
TMAC requires workstation (not included)
(Contact us for certified hardware recommendations.)
TMAC requires workstation (not included)
(Contact us for certified hardware recommendations.)
Configuration
Configuration
Scan-Only Workstation
Scan-Only Workstation
Scan & Process Workstation
Scan & Process Workstation
OS
OS
Windows OS
Windows OS
Windows OS
Windows OS
CPU
CPU
Intel i5 / Ryzen 5 or higher
Intel i5 / Ryzen 5 or higher
Intel i9 / Ryzen 9 (8+ cores)
Intel i9 / Ryzen 9 (8+ cores)
RAM
RAM
16 GB
16 GB
32 GB
32 GB
GPU
GPU
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Nvidia RTX GPU
Nvidia RTX GPU
Storage
Storage
256 GB NVME SSD
256 GB NVME SSD
512 GB NVME SSD
512 GB NVME SSD
Network
Network
500 mbit upload / download
500 mbit upload / download
500 mbit upload / download
500 mbit upload / download
Connectivity
Connectivity
USB 3.1 port
USB 3.1 port
USB 3.1 port
USB 3.1 port
Cloud Processing available soon
Cloud Processing available soon
Maintenance & Calibration
Maintenance & Calibration
Maintenance & Calibration
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TMAC comes pre-calibrated with calibration tools included
TMAC comes pre-calibrated with calibration tools included
Calibration Tools
Calibration Tools
Spectral Color Calibration Swatches
Grid Calibration Canvas
Reflectance Calibration Target
Spectral Color Calibration Swatches
Grid Calibration Canvas
Reflectance Calibration Target
Maintenance
Maintenance
Recalibration supported on demand via built-in tools
Maintenance services available upon request
Recalibration supported on demand via built-in tools
Maintenance services available upon request
Installation & Setup
Installation & Setup
Installation & Setup
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Assembly Guide
Assembly Guide
Download Assembly Guide v1.1
Download Assembly Guide v1.1
Software Capabilities (TMAC Studio)
Software Capabilities (TMAC Studio)
Software Capabilities (TMAC Studio)
Core Modules
Core Modules
Core Modules
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Setup Dialog
Setup Dialog
Login
Scanner Connect Dialog
Display DPI calibration
TMAC Calibration Wizard
Processing & Preferences Settings
Login
Scanner Connect Dialog
Display DPI calibration
TMAC Calibration Wizard
Processing & Preferences Settings
Scan Dialog
Scan Dialog
Live Camera Feed
Focusing Tools
Information & Meta Information Input
Region of Interest Selection
QR Code Reader
Live Camera Feed
Focusing Tools
Information & Meta Information Input
Region of Interest Selection
QR Code Reader
Main Image Canvas
Main Image Canvas
Pan, Zoom, Switch Maps
Tiling Preview, Invisible Path Toggle
Before After Toggle
Undo, Redo
Material Information
Pan, Zoom, Switch Maps
Tiling Preview, Invisible Path Toggle
Before After Toggle
Undo, Redo
Material Information
Segmentation
Segmentation
Number of Clusters, Scale Size, Method
Cluster Extention & Size Tool
Live update across the stack
Number of Clusters, Scale Size, Method
Cluster Extention & Size Tool
Live update across the stack
Tiling
Tiling
Interactive Gizmo with Rotation, Point, Central and Line draggability
Source / Tile interactive view recomputation
Rotation, Skew, Fullscreen resets
Invisible Path Tiling - Window, Blending, Sharpening
Live update across the stack
Interactive Gizmo with Rotation, Point, Central and Line draggability
Source / Tile interactive view recomputation
Rotation, Skew, Fullscreen resets
Invisible Path Tiling - Window, Blending, Sharpening
Live update across the stack
Flattening
Flattening
Interactive per-map center-reference-based Flattetnig
Live update across the stack
Interactive per-map center-reference-based Flattetnig
Live update across the stack
Dewarping & Auto Tile
Dewarping & Auto Tile
soon
soon
Interactive dewarping grid
Add, Remove line
Automatic Tile Suggestion & Straightening
Live update across the stack
Interactive dewarping grid
Add, Remove line
Automatic Tile Suggestion & Straightening
Live update across the stack
Authoring
Authoring
soon
soon
BRDF Parameters adjustment
Per-map Hue, Lightness, Strength adjustment
Per Cluster Authoring
Live update across the stack
BRDF Parameters adjustment
Per-map Hue, Lightness, Strength adjustment
Per Cluster Authoring
Live update across the stack
3D Viewport
3D Viewport
soon
soon
GLTF Viewport
GLTF Viewport
Material Library
Material Library
soon
soon
Smart filtering & Collections
Thumbnails
References Attachments and Preview
Cloud Processing
Smart filtering & Collections
Thumbnails
References Attachments and Preview
Cloud Processing
Preview & Visualization
Preview & Visualization
Preview & Visualization
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Real-time preview
Real-time preview
Live update across the stack
Live update across the stack
Livesync 3D Integrations
Livesync 3D Integrations
3Ds Max & Corona
NVIDIA Omniverse
Unreal Engine
Octane, C4D, Blender
Live update across the stack
3Ds Max & Corona
NVIDIA Omniverse
Unreal Engine
Octane, C4D, Blender
Live update across the stack
soon
soon
soon
soon
soon
soon
Side-by-side comparison
Side-by-side comparison
Reference to Digital Twin comparison
Reference to Digital Twin comparison
Workflow & Export
Workflow & Export
Workflow & Export
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Undestructive workflow
Undestructive workflow
Scan → TMAC Studio Tools → Live 3D Sync
Every adjustment flows instantly through the entire stack — from raw scan to final render
All settings remain editable at every stage, with non-destructive updates across maps, materials, and live previews
Scan → TMAC Studio Tools → Live 3D Sync
Every adjustment flows instantly through the entire stack — from raw scan to final render
All settings remain editable at every stage, with non-destructive updates across maps, materials, and live previews
Automatic Cloud Saving
Automatic Cloud Saving
Captured materials are saved directly to cloud — versioned, named, and export-ready with no manual steps
Captured materials are saved directly to cloud — versioned, named, and export-ready with no manual steps
Supported formats & export
Supported formats & export
Local export remains available alongside automatic cloud saving
Local export remains available alongside automatic cloud saving
Pixel formats supported: PNG, EXR, JPG, TIFF, JPEGXL
3D formats supported: glTF, USDZ
Pixel formats supported: PNG, EXR, JPG, TIFF, JPEGXL
3D formats supported: glTF, USDZ
Metalness / Roughness export
Metalness / Roughness export
Appearance
Appearance
PPB Parameter
PPB Parameter
Precision Estimate
Precision Estimate
Measurement Context
Measurement Context
Base Color (Albedo)
Base Color (Albedo)
Color accuracy: ΔE2000
Color accuracy: ΔE2000
Compared against 2100+ spectral reference swatches
Compared against 2100+ spectral reference swatches
Roughness
Roughness
±10% estimation deviation
±10% estimation deviation
Based on comparison with physical BRDF reflectance profiles
Based on comparison with physical BRDF reflectance profiles
Normal
Normal
±10% angular deviation
±10% angular deviation
Compared to calibrated planar reference surfaces
Compared to calibrated planar reference surfaces
Metalness
Metalness
>95% classification accuracy
>95% classification accuracy
Binary separation (metal vs. non-metal surfaces)
Binary separation (metal vs. non-metal surfaces)
Specular (Fresnel F₀)
Specular (Fresnel F₀)
±5% deviation in Fresnel reflectance
±5% deviation in Fresnel reflectance
Compared to optical index-matched reference materials
Compared to optical index-matched reference materials
Displacement (Height)
Displacement (Height)
Approximate, visually consistent
Approximate, visually consistent
Derived from normal estimation; relative depth fidelity
Derived from normal estimation; relative depth fidelity
Anisotropy
Anisotropy
Not yet supported
Not yet supported
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Sheen
Sheen
Not yet supported
Not yet supported
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Additional exported layers
Additional exported layers
Parameter
Parameter
Precision Estimate
Precision Estimate
Measurement Context
Measurement Context
Alpha (Opacity / Cutout)
Alpha (Opacity / Cutout)
Accurate masking from real texture
Accurate masking from real texture
Derived from visual texture + scan lighting contrast
Derived from visual texture + scan lighting contrast
Translucency
Translucency
Approximate estimation
Approximate estimation
Based on underlight pass and material thickness cues
Based on underlight pass and material thickness cues
Cluster-Based Masking
Cluster-Based Masking
Automated region segmentation & export
Automated region segmentation & export
Based on AI-aided feature clustering over scan surface
Based on AI-aided feature clustering over scan surface
Software format compatibility
Software format compatibility
Exported formats cover the full range of industry applications, including but not limited to digital material libraries, rendering engines, configuration platforms, game engines, fashion design software, and AI-driven content creation
Exported formats cover the full range of industry applications, including but not limited to digital material libraries, rendering engines, configuration platforms, game engines, fashion design software, and AI-driven content creation
Unbiased Render Engines (Corona, V-Ray, Arnold)
Unbiased Render Engines (Corona, V-Ray, Arnold)
Real-Time Engines (Unreal Engine, Unity)
Real-Time Engines (Unreal Engine, Unity)
Fashion & Apparel Tools (CLO 3D, Browzwear)
Fashion & Apparel Tools (CLO 3D, Browzwear)
CAD / CMF Design (Autodesk, Alias)
CAD / CMF Design (Autodesk, Alias)
Game Asset Pipelines
Game Asset Pipelines
AI Material Generation Models
AI Material Generation Models
Auto-attached size metadata
Auto-attached size metadata
All captured materials include precise DPI and physical dimensions, embedded directly for accurate placement in DCC and CAD tools
All captured materials include precise DPI and physical dimensions, embedded directly for accurate placement in DCC and CAD tools
Integration Roadmap
Integration Roadmap
Integration Roadmap
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TMAC requires workstation (not included)
TMAC requires workstation (not included)
Platform
Platform
Availability
Availability
Roadmap
Roadmap
Corona / 3ds Max
Corona / 3ds Max
✓
✓
Q1 2025
Q1 2025
Omniverse
Omniverse
-
-
Q2 2025
Q2 2025
Unreal Engine / Blender
Unreal Engine / Blender
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Q3 2025
Q3 2025
Octane / C4D
Octane / C4D
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Q3 2025
Q3 2025
V-ray, CLO
V-ray, CLO
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Q4 2025
Q4 2025
Performance Metrics
Performance Metrics
Performance Metrics
Scan time
Scan time
under 1 minute
under 1 minute
Estimation time
Estimation time
1-2 minutes
1-2 minutes
Additional manual editing
Additional manual editing
typically completed within a few minutes
typically completed within a few minutes
Map resolution
Map resolution
up to 19K
up to 19K
Use Case Configurations
Use Case Configurations
Use Case Configurations
Studio Setup
Studio Setup
Studio Setup
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Place TMAC directly on a table or workstation surface (table not included)
Ideal for in-house teams working with textiles, leather, flooring, and prototyping
Compact, minimal setup — ready to use out of the box
Place TMAC directly on a table or workstation surface (table not included)
Ideal for in-house teams working with textiles, leather, flooring, and prototyping
Compact, minimal setup — ready to use out of the box
Enterprise Integration
Enterprise Integration
Enterprise Integration
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TMAC’s industrial-grade aluminum frame supports permanent installations and custom enclosures
Many enterprise clients integrate TMAC into production pipelines, either tabletop or embedded into custom scanning rigs
While TMAC is compatible with various mounting solutions, we do not offer structural customizations ourselves
TMAC’s industrial-grade aluminum frame supports permanent installations and custom enclosures
Many enterprise clients integrate TMAC into production pipelines, either tabletop or embedded into custom scanning rigs
While TMAC is compatible with various mounting solutions, we do not offer structural customizations ourselves
Mobile Rig
Mobile Rig
Mobile Rig
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A ruggedized TMAC variant is available for mobile capture, with reinforced frame suitable for mounting to vehicles or field platforms
Designed for on-site scanning of natural or architectural materials
Client-side integration recommended for environmental enclosures or rig attachments
A ruggedized TMAC variant is available for mobile capture, with reinforced frame suitable for mounting to vehicles or field platforms
Designed for on-site scanning of natural or architectural materials
Client-side integration recommended for environmental enclosures or rig attachments
Optional Add-on
Optional Add-on
Optional Add-on
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TMAC is constructed from anodized aluminum and supports a variety of mounting strategies — but customization is the responsibility of the client or integrator
TMAC is constructed from anodized aluminum and supports a variety of mounting strategies — but customization is the responsibility of the client or integrator
Material Compatibility
Material Compatibility
Material Compatibility
Supported Material Types
Supported Material Types
Supported Material Types
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TMAC supports digitization of a wide range of real-world materials, including but not limited to:
TMAC supports digitization of a wide range of real-world materials, including but not limited to:
Woven and knitted textiles (e.g., cotton, linen, technical fabrics)
Woven and knitted textiles (e.g., cotton, linen, technical fabrics)
Leather and suede (natural, synthetic, perforated)
Leather and suede (natural, synthetic, perforated)
Wood veneers and panels (smooth and patterned)
Wood veneers and panels (smooth and patterned)
Wallpapers and wall coverings
Wallpapers and wall coverings
Flooring materials (laminate, vinyl, engineered wood)
Flooring materials (laminate, vinyl, engineered wood)
Brushed or matte metals
Brushed or matte metals
Stone and concrete (flat-finished surfaces)
Stone and concrete (flat-finished surfaces)
Semi-transparent and translucent fabrics (e.g., organza, mesh)
Semi-transparent and translucent fabrics (e.g., organza, mesh)
Max Dimensions
Max Dimensions
Max Dimensions
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Scanning area: Up to 150 × 100 cm in a single pass
Multi-shot stitching: Larger surfaces can be scanned in segments and stitched manually
Scanning area: Up to 150 × 100 cm in a single pass
Multi-shot stitching: Larger surfaces can be scanned in segments and stitched manually
Thickness Range
Thickness Range
Thickness Range
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Maximum material height: Up to 7 cm physical clearance
Recommended for optimal results: Surface height variation within ±1 cm across the scanned area
Maximum material height: Up to 7 cm physical clearance
Recommended for optimal results: Surface height variation within ±1 cm across the scanned area
Surface Limitations
Surface Limitations
Surface Limitations
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Larger samples produce better BRDF and roughness estimations
Perfect-mirror surfaces are not currently supported due to reflectance modeling limits
Surfaces with extreme organic deformation or abrupt height changes may affect scanning consistency
Larger samples produce better BRDF and roughness estimations
Perfect-mirror surfaces are not currently supported due to reflectance modeling limits
Surfaces with extreme organic deformation or abrupt height changes may affect scanning consistency

TMAC® – Total Material Appearance Capture
TMAC® – Total Material Appearance Capture
Part of Mode Maison — building the generative future of commerce.
Part of Mode Maison — building the generative future of commerce.